Showing posts with label Dead Space. Show all posts
Showing posts with label Dead Space. Show all posts

Tuesday, 9 December 2008

okay, ive found it

'member i wrote how i was perplexed, neigh, flabbergasted at the notion dead space proposed. that E.A could make good games still?!?, insane i thought. there had to be a chink in its armor. 
-And whilst i loved the game and have not actively searched for such a chink  found it i have.

ready for this?

great game, great graphics, controls, solid voice acting and a.i


-BUT!, it occurs to me they left something loose which has been snagging at the back of my critical breakdown of the gameplay experience every-time i play.


to be blunt what the hell is the deal with Isaac's girlfriend?


let me explain.

SPOILERS


So Isaac discovers at the end that the woman he came to save, the love of his life, is dead, has been since before the mission started, he saw her commit suicide at the end of that vid log and blocked it out.

okay, keep that in mind.

So the biggest problems are as follows:

1: Isaac cant open a sealed door, across a large ,deep pit there is a switch to open it (great design), and his girlfriend appears and opens it for you, with you protecting her from necromorphs.

-SHE ISNT REAL!?!, what is pulling the switch, what are the necromorphs attacking?, the official explanation is that she was a hallucination used by the red marker to get back to the planet, so then how is this possible?

2: if she is a mental figment of Isaac's mind being used as a puppet by the red marker to return it, why?

- The red marker created the necromorphs, so why is it trying to work against them?, why are the necromorphs trying to stop this imaginary woman from doing there creators bidding?


now that IS slightly explainable, the necromorphs are controlled by the hive mind on the planets surface, which was created by and sealed on the planet by the red marker, it was released and used its minions to stop it being resealed again.

but then what is the marker doing?, if it can also effect peoples minds and wants to keep the creations it makes sealed, why give people visions which lead to the opposite effect?

3: at the end, when all seems safe, Isaac is accosted by a nercomorph version of his girlfriend.

-the hive mind no longer exists, the necromorphs are all dead, or brainless vegetables.
-how did she get there?
-if the hive mind did not want the marker returned why not just send her after Issac to break his spirit?


i could go on about this for a while but the more you think about it the less the plot makes sense.

Humans reverse engineered this red marker from a black alien one. So how did they do that?, unitology came AFTER, so why?, if it looks like a carved rock with no energy readings why bother? -and again, how , what gave them a starting point? if it was just to copy the code for the necrotic polymorphing life-form why not just copy it off the original?, surely they must have done already to know what they were copying to create the hivemind to begin with.


-i can digress more but  to end, thank you E.A for reinforcing my secure belief there will always be an impossible to ignore, glaring fault, in everyone of your games.



-ah, the theory is still sound.


-still a great game though.

Tuesday, 28 October 2008

Dead Space: The Review

Developer: EA redwood studios
Publisher: EA
Platforms: Xbox 360, Playstation 3, PC
Released: October 24th 2008
Genre: 3rd person sci-fi shooter/ survival horror

So its 3:24am and ive JUST finished dead space. i was really excited about this, which was confusing because ea hasn't made a good game since oddworld strangers wrath in my opinion. so after  couple-a-hour stints is it the next big thing in survival horror?

Honestly? no.

and for once I'm disappointed to admit it. 

I read the comics, did all the puzzles on the site, read all this lore voraciously, i had to know what the plot and back story was. All of that i loved, and don't get me wrong, i love dead space too. but its just a clone of resident evil 4.

So if you don't know already (and if you don't your mother and i are very disappointed in you young man), you play Issac Clarke. An engineer on a small ship investigating a distress signal coming from a dead, silent, drifting hulk of a mining ship the usg ishimura. unfortunately they get trapped there and they find out that, whilst the crews dead, the atmosphere certainly isn't.

cheesy i know but it works.

anyway i cant say much, but what i can say is the story can be wrapped up in 5 minutes, theres a good minute long interesting scene every few hours but all in all i finished the game wanting to know more, not in a sequel, but in back story. i needed it to be explained to me in a more concise and plain way.
Though this is a successful new ip so you know ea is gonna bleed it dry so i expect ill read a novel about it some time in 2009.
-Plus there is an animated feature film that tells the prequel story, so i guess youve gotta buy that to get the full experience. 

bad e.a.

Game play wise its pretty much resident evil 4. remember playing silent hill or resident evil first and then the other and going "hang on, the controls are exactly the same". this is just like that nostalgic 1998 feeling, whether its good or bad i don't know but there we are.
The merchant is replaced by a machine, but you still get loot and ammo from enemies, which you can then use to buy new guns and upgrade them and stuff. but like resi 4 you cant upgrade it all in one play through. theres logs, over the right shoulder aiming. in fact its pretty much resident evil 4 with a new skin.
though thankfully they've got none of those damn quicktime events. everything, including being dragged by a tentacle across a room and having to shoot its week points to escape is real time relying on you, not pressing a a lot. 
unfortunately i was drawn in with comparisons to bioshock. lets be clear. - THIS IS NOT BIOSHOCK. this is resident evil 4 by a mile between the two games. the problem with that is that the ishimura has no character, if you go in expecting rapture type world that's full of character you in for a disappointment. instead you get something more akin to the mars base from doom 3. 
-anyway I'm going off on a tangent here, but the point is, rapture felt like it had a history, like you'd joined a game halfway through the worlds narrative. but in dead space all you've got is a blue line leading you in form an airlock to set pieces which seem to have been waiting for you.
Which neat leads me to the fact that this is not open ended, its funneling you down a path half life 2 style. only with back tracking for the final 3rd. it lacks character, you go here, do something, get told to go to the next point and follow the path. Which is lame but how its done is neat. issac uses , when clicking the right thumbstick, a hologram that beams along the ground to your next destination. in theory its really disappointing but its cool and different.
Speaking of which. theres no hud, well there is, but it not in your face. issacs spine is his hp bar, he gets a holographic inventory and display above weapons for ammo. its real time and immersive but unlike alone in the dark its not adding to the fear its just a neat factor. 
overall i got used to the hud instantly, you can still pause, but it just feels like an interactive movie at some points.
only trouble is its less aliens and more jason x.

to sum up the controls its responsive and easy to use, but its overcomplicated by combos. left trigger plus x is stasis freeze, x alone is health packs, which is a poor choice when you might need to freeze a fast enemy, and use your last health pack by mistake and then get badly hurt because you didn't freeze it in time and have no health pack.
However, i can ignore most faults because of the dismemberment system, i got used to so much shooting out legs and arms off that i tried another game in the same vein and kept missing headshots because i aimed for the joints.
its fun, but its never implemented any more than you see in the first fight and it had more potential i think.
You can also upgrade weapons with a system reminiscent of the sphere grid from final fantasy x. you gain power cores across grids to upgrade the powers of your suits and weapons. its a nice touch but unlike resi 4 you may have to level up two blank spaces before you can gain any actual power ups.

Graphics wise space is beautiful. an orange ether permeates the sky and rainstorms of meteors flow past like a stream. However inside its, well, like i said, its doom 3 all over again. its not very easy on the eyes, theres jagged edges were there should be smooth surfaces, edges are grainy and cloudy and the colour pallet was uninspired. Again I'm going to compare it to rapture, but also the starting areas of resident evil 4, either Spanish woodlands or the art deco of fort frolic and its just bland in comparison to either. the game lacks character. the hero is iconic, but the levels and creatures leave a lot to be desired. it never detracts from the gameplay though, i had a blast. but in retrospect i think "yeah, at the time i didnt notice it but-", and im getting this a lot as i write this review. i enjoyed myself, but i can pick so many nits with this game. though possibly i am just being biased due to my poor previous experiences with ea?

Sound wise i was really disappointed, its poor and buggy and all in all annoying at times. there can be a creature in the next room but its so close to the door that tension building music is playing. but i would just be browsing the wares in the store and i noticed that after 30 seconds it stops instantly and then restarts. i cant think of that many items but i can say that its barely even ambiance, they couldn't feasibly release a soundtrack to this like obscure or alone in the dark.


i could go on about the factors that bugged me, but these faults, though they number in the good dozen or so, never mess with the experience, because honestly its the scariest game Ive played in a long  long time. which surprised me. though like many games this does lessen as the game goes on but all in all i enjoyed it, it inst very good in the grand scheme of things but for 10 hours of horror gameplay id say its worth a rental but a full purchase buy?..... maybe, for once I'm indecisive, some of you will love it and disagree with me, saying I'm too harsh, others will hate it and say I'm too lenient but id say give it a try.

on one hand you will have a great time, on the other you will not care about it at all 1 year from now.

so i give it a loose-

SCORE: [6/10]

SCARE FACTOR: [8/10]

Sunday, 17 August 2008

Is this bizarro world or something?

Not a snappy title i know, but this is bugging me.

Dead space.

It looks great, i loved the backstory in the comics, like virus meets bioshock meets aliens. i cant wait for it to come out.


but heres the thing.

its made by E.A

see, when it was electronic arts i wasn't a fan, id buy a couple but more often than not be disappointed. out of all the big companies they just seem to be the biggest whores. sure capcom will report the same game a dozen times for nothing but revenue, but what there porting is a great game theyve put the time and effort into. E.A on the other hand just appears to want to make games that will make a tidy sum over breaking even on production and just repeat this again and again. 

so its no surprise that they do a lot of ,if not all, of the yearly sports games.

but let me put this in perspective.

the last E.A game i bought and loved was oddworld, strangers wrath, a wild west fps version of the world from abes oddessy, and i loved it form start to finish.

then i got bored with the crap and decided, rather eloquently, i wasn't "going to put up with this shit anymore", and was just done with e.a

Then, for some reason, i decided to buy army of two. yes i am very disappointed in myself.

what follow was 3 hours of the most vile, reprehensible asshole "protagonists", and that word is used here looser than the 10 year old nickers of a 'lady of the evening' on hamstead heath. till i could stand no more and went back to my local gamestation and greeted the clerk with a hearty "what the hell man?!?".

they understood completely.

To be blunt ,poor controls aside, they were dicks, killing 3 dozen people who were, i shit you not, suicide bombers making that tongue on roof of mouth noise, turbans and all, and then using there "pimped out" golden plated, pearl encrusted machine guns like an air guitar whilst screaming "ladies lift your shirts" and bumping the 'respec' knuckles' was a little too low brow for a gamer who considers the medium an art form, as well as an entertaining pastime.


in short that was the final blow form E.A.

they produce utter shite to make money and thats it.

but dead space is some bizzaaro version of this were it actually looks really, really good.


i dont know, maybe ive gone senile at the start of my 20's or something.

E.A cant make a good game right?, right?